
While later in the game there are less frequent stops, the pacing never seems right. The balance of chaotic destruction and respite spots never quite finds its groove. However, the long drawn out cutscenes only serve as a way to let you realize just how ugly the human models are and to observe the visual bugs. Shorter cutscenes that serve as a transition between levels are fine as they provide opportunity for one liners. Essentially, any time spent not shooting things will bore you. Strangely, Croteam tries to force in story elements and long drawn out cutscenes that end up bogging down the experience. The game is technically a prequel to Serious Sam 3: BFE, but there is really no need for it to be. Serious Sam has never been a series known for its engaging story, and Serious Sam 4 follows that tradition, mostly. There is a legitimately good Serious Sam game here. Serious Sam 4 needs more love, but it’s not all bad.
#Serious sam 3 bosses Patch#
Unfortunately, the patch seemed to fix some issues, but introduce others.

However, the launch day patch did come out a day early so I was able to spend some time in it and assess a bit more. So the majority of my time with this title was with the review build. With this warning also came an assurance that a launch day patch is on the way to fix a bunch of issues. I want to preface this review with a disclaimer that the review build we received came with a warning that there are some issues.
